← Return to Project Visionaries - MMORPG
Devlog
- November 23, 2021 by PVDev1#2D, #Action RPG, #Isometric, #libGDX, #MMORPG, #Multiplayer, #Post-apocalyptic, #Procedural Generation, #PvP, #mmo, #project, #visionaries, #project visionaries, #online, #UI, #loot, #inventory, #equipment, #items, #diabloHello fellow visionaries! A lot has happened in the past two months and even though I've delayed posting this update for longer than I initially intended, I believe it's been worth it, so let's get in... Continue reading
- August 21, 2021 by PVDev3#2D, #Action RPG, #Isometric, #libGDX, #MMORPG, #Multiplayer, #Post-apocalyptic, #Procedural Generation, #PvP, #mmo, #project, #visionaries, #project visionaries, #online, #UI, #loot, #inventory, #scalability, #networking, #headless, #clientHey guys, Today I'm coming at you with another update that'll be about loot, more UI work and a scalability test I did after building a headless version of the game client. So let's get to it! Note: A... Continue reading
- July 30, 2021 by PVDev3#2D, #Action RPG, #Isometric, #libGDX, #MMORPG, #Multiplayer, #Post-apocalyptic, #Procedural Generation, #PvP, #mmo, #project, #visionaries, #project visionaries, #online, #UI, #skills, #teleport, #nova, #ping, #UDP, #TCP, #network, #networking, #animation, #animations, #chatThis is Dorian aka pvd coming at you with an another update about our progress on our MMO-RPG titled Project Visionaries ! There's lots of neat stuff to talk about so this time I'm having to pick and... Continue reading
- July 02, 2021 by PVDev4#networking, #udp, #fogofwar, #kubernetes, #k8s, #docker, #project visionaries, #arpg, #rpg, #indie, #diablo, #mmo, #mmorpgIn this update, I'm going to focus on the following two topics: fog of war and server infrastructure (with a focus on networking and UDP routing). Designing Fog of War Shortly after my last update, I... Continue reading
- May 30, 2021 by PVDev1#project visionaries, #arpg, #mmo, #mmorpg, #rpg, #indie, #ui, #skin, #world, #map, #instance, #shared, #diablo, #pvp, #pvm, #portal, #transfer, #java, #libgdxAdding pieces to the UI puzzle While the UI is obviously not the most important part of an RPG, my intent is still to keep working on it on and off on and improving it as I go because not only will it... Continue reading
- May 12, 2021 by PVDev#project visionaries, #arpg, #rpg, #indie, #diablo, #ui, #skin, #async, #rendering, #assets, #loading, #mmo, #mmorpgOne of the exciting things I've worked on over the last few weeks was improving on the very bare UI fragments I had implemented into the game in the PoC phase (using scene2d). I had initially started... Continue reading
- April 21, 2021 by PVDev#pathfinding, #lighting, #map, #ai, #renderingHi Folks! I can't believe it's been a month since my last update, I must be slacking! Well actually, we're definitely not slacking, far from that even. Less frequent updates recently has translated in... Continue reading
- April 21, 2021 by PVDev#pvm, #map, #tiled, #persistency, #mongodb, #mongojack, #aiIn this update, I'm going to discuss 3 aspects that I've started addressing a few weeks back in order to build the PvM experience: map environment, monsters and persistency. The map environment is an... Continue reading
- April 21, 2021 by PVDev#music, #audio, #ableton, #battle royaleAt the end of the last update, I left you with a preview of the new skill I had just introduced which leads to the creation of a temporary entity: the projectile. This wasn't a trivial feature to add... Continue reading
- April 21, 2021 by PVDev#docker, #k8s, #kubernetes, #JPMS, #Java, #JPackage, #CI, #CDSo at the end of update 3, I mentioned how I had stabilized the game into a demo-worthy state which allows for basic multiplayer battles. I just uploaded the following video which contains some of the... Continue reading
- April 21, 2021 by PVDev#ecs, #artemis, #libgdx, #framework, #networking, #kryonetW hile libgdx is an absolutely fantastic framework, a tremendous open-source contribution as well as the enabler of an even nicer community, it lacks too many libraries and specific modules to be able... Continue reading
- April 21, 2021 by PVDev#framework, #libgdx, #2D, #isometric, #rpgHello there and welcome to Project Visionaries' first dev-log entry. For the first 6 months of development, I decided not to publish anything in the open and instead, posted regular updates privately... Continue reading